27
Apr
08:32
No sound, as they were not implemented at this stage of the game!
For the past few weeks, the team has been busy moving into our beautiful basement studio, getting to know each other, and getting a grip on what our game will be when we finish it in early June. The day-to-day work has consisted of designing the various aspects of our game and prototyping mechanics, art, and sounds and seeing what works as we want it to work.
It’s been full steam ahead...